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Build advice - City of Villains
Build advice

I posted this to the official forums, but got no reply.

I'm working on a Electric/Radiation Corruptor. She's level 13 now and as things are getting harder as I go along, I realize now I must stop and ask what I can be doing to make her into a killing machine.

Right now I want to focus on something that can do solo, because I don't plan on bringing her into pentacle stuff until she's in her twenties, at which point I'll focus on making her more team-oriented.

What powers should I concentrate on most, for starters? And some strategy tips?

What do you suggest, citizens?

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terrycloth From: terrycloth Date: July 5th, 2011 08:01 am (UTC) (Link)
Solo radiation: Radiation Infection slotted for -tohit lets you 'tank' as long as you can keep the enemies clumped. Kill the anchor last. This gets annoying when things can mez you but putting RI back up after being mezzed is usually the right choice.

EF is an endurance hog but it's quick casting; sometimes I'll put it on what I'm shooting at and kill that anchor first. Recoloring them in the tailor so that they're easier to tell apart helps.

LR makes it harder for them to run away (which can be deadly if the one running is an anchor) but I've had issues with it. Namely, sometimes it doesn't actually do its movement slow.

Electric is not the most awesome damage set but ball lightning is fast-activating at least?
kyril From: kyril Date: July 5th, 2011 01:13 pm (UTC) (Link)
Make sure you have enough attacks if you're going to use EF. It's a -Resist debuff but if you don't have the damage coming out then the endurance cost made things slower, at least way back when. With inherent Stamina I'm not sure how much the balance changes. Palndrumm's suggestion to slot the attacks for damage not -End makes sense to me, especially at the low levels.
crantz From: crantz Date: July 7th, 2011 10:25 pm (UTC) (Link)
Thank you! Especially for the reminding about the movement slow.
(Deleted comment)
biomekanic From: biomekanic Date: July 5th, 2011 03:20 pm (UTC) (Link)
The exception to palndrumm's suggestion is Short Circuit.

Slot this heavily for End Mod, slot early and slot often. This is your bread and butter endurance denial tool.

I'd also recommend hasten: you want Short Circuit up fairly often.

If Elec/Rad is anything like Elec/Kin, this is a fairly close in fighting set.
dvandom From: dvandom Date: July 5th, 2011 04:01 pm (UTC) (Link)
Well, what makes /Kin a close-in set when soloing at low levels is the fact that the tier 1 healing power is AoE around a target, so if you're soloing it only helps you* if you get in and mix it up (working on an En/Kin at the moment, so the doctrine is fresh in my head). /Rad's heal is just a regular PBAoE, my PBAoE-heal Corrs tend to prefer hanging back as far as possible.

* Okay, it still has a debuff effect even if you don't get healed, but you're still losing most of your effect if you hang back while soloing.

Edited at 2011-07-05 04:03 pm (UTC)
crantz From: crantz Date: July 7th, 2011 10:25 pm (UTC) (Link)
I'd actually been neglecting am. D: Lesson learned.
syrusb From: syrusb Date: July 5th, 2011 09:59 pm (UTC) (Link)
I have a level 50 Rad/Elec Defender; leveling up as a lowbie, I understand the issues you may be facing. I solved many of mine by teaming regularly; for a long time I mostly duoed with a Scrapper, so my damage output wasn't as important.

For a long time I kept this toon's build as a heavy/buff debuffer solely for teams; so many of my attacks were more about -end than damage. After a while I got tired of that, changed things up so I could do decent damage and be an awesome buf/debuffbot.

For the obvious, you do want at least one END RDX in your attacks and toggles. Know that Rad is excellent at being a herder, and use that to your advantage; herd 'em up with RI or EF, defeat as a clump. Also know that once you get into the mid 30s the game changes a little; enemies are more resistant and have more mez flying around, so you'll have to change your tactics a bit, or have breakfrees handy always.

I would not slot for END MOD in the Elec attacks; you're a Corrupter, and you're solo. You want to do lots of damage. Buff/debuff strength is not as important now. The exception here being the Energy Manipulator: Chance for Stun piece. It's super cheap and super effective in Ball Lightning and Short Circuit. If you want to later mix in other END MOD sets with DMG sets in your blasts, DO IT. Short Circuit can be slotted beautifully with Efficacy and Multistrike, for example. It does great damage; don't overlook that aspect because it also drains endurance well.

On many of my Rads I slotted only 2 END RDX in RI and EF until the 30s just because I was so slot starved. As a lowbie I tended to use EF more than RI because the faster I could defeat things the easier it was for me to move to the next group, and keeping 2 toggles going at that level is... difficult. I do agree you want max recharge in AM always.

Also keep in mind you are still a wee thing and everyone has the trouble you're having now in some form until the 20s or so. Inspires are your best friend; buy medium and large size at the markets instead of relying on the small versions from vendors.
crantz From: crantz Date: July 7th, 2011 10:22 pm (UTC) (Link)
I'd been picking things off one by one, but I'm gonna put my mind to herding now. Thank you so much for the slotting advice!

Also, I got those chances for stun and was doing my old ae origin arc and was like 'why, WHY WILL THIS NOT WORK' until I realized I'd had it set to put me at level seven.

I am... brilliant.
linenoise From: linenoise Date: July 6th, 2011 12:00 am (UTC) (Link)
Mostly the same stuff that people have already said:

RI slotted for -ToHit is your best defensive power. Don't bother slotting for -Def, it's already huge enough that you're autohit against the levels of mobs that you're getting solo.

EF is a damage amplifier. Apply early, and all your attacks hit harder. Just watch your blue. If you can't keep EF up and still blast away, then drop EF.

Slot AM for max recharge, immediately.

As far as Elec, your bread and butter is the two AoE powers, Ball Lightning and Short Circuit. Slot Ball for pure DPS, slot Short for pure drain. Use them both as often as possible. Two Shorts will make the entire spawn stand around looking stupid, and it's pretty easy to get the recharge faster than the duration.

With Elec/Rad, you're going to be better off turning the level down and the mob count up. -1/x3 is going to be way more efficient than 0/x1 or 0/x2. All of your best powers are AoE, so you need to get to the point where you can leverage that.
crantz From: crantz Date: July 7th, 2011 10:24 pm (UTC) (Link)
Oh man, she's getting fixed up so much once I can get onto her tonight. All I had time for so far was Liz's suggestion of the chance to disorient.

Thanks for the mob advice. I'm gonna try that for sure.
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